GameStop (GME) Shares Sells off After Mixed 4Q Results

Shares of GameStop Corporation (GME) were trading off -1.92 or -6.34 percent to $28.35 per share in Monday’s premarket after the company announced fourth quarter earnings on Thursday after the market close. The company beat estimates on earnings per share but fell short on revenue and guidance. GameStop stock closed at $30.27 per share, down -0.10 or -0.33 percent in Thursday’s regular trading session.

Grapevine, Texas based GameStop Corporation is a large U.S. based multinational entertainment software and videogame retailer.
The company operates more than 7,100 stores in 14 countries including the United States, Canada, the European Union, Scandinavia, the UK and Switzerland. GameStop Corp. is the result of the merger of several companies, starting in 2005 with EB Games. GameStop continued growing by acquiring Rhino Video Games from Blockbuster in 2007, and finally, the company acquired Spawn Labs and the Impulse and Stardock game distribution platform in 2011.

In addition to its stores, GameStop’s consumer network includes the, and websites and Game Informer magazine, a digital video game publication. The company’s Technology Brands segment includes, which operates 76 stores that sell Apple products exclusively, and, which sells post paid AT&T services and wireless products.

For the company’s fourth quarter ended on January 31st, 2016, GameStop reported net earnings of $247.8 million or $2.36 per diluted share versus net earnings of $244.1 million or $2.23 per share in the same period one year ago. Fourth quarter results included a $6.6 million or $0.04 per share charge related to the company’s closure of its Puerto Rico stores and impairments.

With the exclusion of the charges, the company’s adjusted net earnings came to $251.6 million or $2.40 per share versus $235.5 million or $2.15 in the fourth quarter of last year. GameStop was adversely impacted by foreign currency exchange by $13.9 million or $0.09 per diluted share.

Total worldwide sales for the company in the fourth quarter were $3.53 billion compared to $3.48 billion in 2014’s fourth quarter, an increase of +1.4 percent. Consolidated comparable store sales grew +3.1 percent, 3.0 percent domestically and 3.3 percent internationally, after the company reported a decline of -1.1 percent in the third quarter.

Declining software sales were offset by sales in new video game hardware, accessories, digital, mobile and consumer electronics and other revenue, such as collectibles. The analyst consensus was for earnings per share of $2.25 on revenue of $3.56 million.

Paul Raines, GameStop President and Chief Executive Officer said in the company’s conference call after the earnings release,“We are pleased that we have managed the transition of ramping up Digital and Collectibles inside our GameStop branded stores, while allowing for declines in physical software. In 2015, nearly 25% of operating earnings came from non-physical gaming sources like Digital, Collectibles and Technology brands.”

Raines continued, “Let me say that again, in 2015, nearly 25% of operating earnings came from non-physical gaming sources like Digital, Collectibles and Technology brands. This planned mix shift allows us to show the impressive results we have on profit contribution for this year and into the future. And, our goal is to increase the contribution from Digital, Collectibles, and Technology brands to 50% by the end of 2019.”

GameStop anticipates 2016 sales to be flat to a positive +3 percent with comparable store sales to be between a negative -3 percent and 0 percent. For the company’s first quarter GameStop is expecting sales growth to be in the range of a negative -7 percent to a negative -4 percent with comps declining between -7 and -9 percent. Earnings are expected to be between $3.90 to $4.05 for the full 2016 year and $0.58 to $0.60 for the company’s first quarter. Analysts expected guidance of $0.70 for the first quarter and $4.08 for the full year.

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Published on Mar 28, 2016
By Jay Hawk
Jay Hawk
Jay Hawk enjoyed a 12-year professional financial markets career incorporating extensive first hand futures and options experience obtained by trading in the stock, commodity and forex markets on U.S. exchanges. Since retiring as a full-time financial market professional, he has been actively trading stock, commodities, forex and options for his own account and managing funds for others, as well as writing financial market commentary and educational articles.

Copyrighted 2020. Content published with author's permission.

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